I ended up doing a lot for the movie (as most of us did) but editing is not on my list of dedicated functions. I've done only minor editing with iMovie and some sound recording in the past and our movie required real editing. Luckily we had a few people who edit things on a weekly basis. But just because I wasn't in the room with them didn't mean that I wasn't worried about what was happening.
I wasn't worried how the movie was going to come out. I knew that it would be the best it could under the time constraints and that the people editing knew what they were doing; what was getting to me was whether or not my acting was good enough, how the shots came out, if we were going to be able to use the best shots, and whether or not I would have to rush to Boston to re-shoot or rerecord anything. I was checking Twitter and Facebook even more religiously than usual to catch any updates. It almost felt like I was watching a football game on the NFL website; I was getting some soundless play-by-play updates and I wanted my team to win so badly but I had no real control over it.
Along with editing the shots together our editing team, Rick and John, also had to add news graphics and music. There are some very strict rules that accompany the project (mentioned in Part 2) and some of those includes how pictures, graphics, and music are used. You can't use anything that isn't your own work unless you can somehow get the rights to it. For instance if you wanted to use "Rock Your Body" you better know Justin Timberlake and get him to sign the form saying that you can use the song in your movie or you need to have a lot of money and access to buy the rights to it between Friday at 7pm and Sunday at 7:30pm.
A similar rule exists for pictures, graphics, and other special effects. You can't use stock photos but you can use a picture taken by anyone before or during the filming weekend if you get them to sign a form saying so. You can, however, use stock sound and visual effects if they come bundled in with an editing package. There may be other nuances to the rules that I don't quite understand so check out the rules for yourself if you are interested in working on a 48 Hour Film Project film of your own.
Music was written, shots were edited, graphics were 'shopped. All in all it was a long 17.5 hours filled with computers and caffeine which somehow ended in submitting our movie. The final cut wasn't perfect but for a somewhat rag-tag team of first-time movie makers (well, we all had at least a tiny bit of experience making some kind of movie or movie-like thing but none of us were comfortably sitting in a role that we knew all about) our little film came out pretty well and at the end of the day it was a really great learning experience for everyone.
After the movie was submitted most of the group got together to record our very own episode of The D-Pad: Episode 6 - 2 Days a Screenplay. I've never been on anything that real people listen to (or watch) so knowing that people who I didn't know (even if it was just a friend of a friend of someone else in the room) would be hearing me try to communicate intelligently was both exciting and unnerving. I think that I sound silly when recorded and I always tend to stick my foot in my mouth when the opportunity arises for a recorded opinion (or just a phone message). I didn't disappoint the Stupidity Gods during the podcast as I managed to insult the state of CT and possibly all of Asia. When/if you listen, just remember that I tend to make comments for comedic effect even when I know that they will make me look like a terrible person... and that even though I sound like an ass at points I was still rewarded with pastry.
The D-Pad was super fun and I'd love to be on it again. The content tends to focus on video games, which I am terrible at, so maybe I'm not the best guest... but I know things about stuff that other people may also know about... and stuff. I have a unique taste in bad movies and procedurals which I hope to share both here and on the D-Pad in the future so maybe if you stick with both my blog and The D-Pad you'll get to read/hear about those things.
Let's get back to our irregularly scheduled program. So, we made our movie and submitted it. What's next for us? Well, before Two-Bit Pictures moves on to any other projects we first get to show our movie to other people, right? Well, we did and it was awesome. Thanks to the 48 Hour Film Project every submitted film is shown at a local theatre, big screen and all, to paying customers. Did people like our film? Check back in an undetermined amount of time for my next chapter in the saga that needs to end really soon so that I can talk about a HUGE thing happening in TV next week. In the meantime, check out the trailer for Two-Bit Pictures' first film "Looking Forward" (made for the 2011 Boston 48 Hour Film Project).
Wednesday, June 22, 2011
Monday, May 30, 2011
Two-Bit Pictures is Looking Forward: PART 4 - The Filming
The shoot was to start around noon but really we started around 2. We read through the script, gathered costumes, and set up cameras and lights. Sometime during the writing process it was decided that I would play the main character, Valerie Hart, an unhappy teenage psychic. I can’t say that I’ve never been in a film because my friends and I would make them all the time in high school but this was the first time that people other than my friends (and the kids in my high school English and History classes) would see a film I worked on. This was the first time that there were real cameras and lights and a script. This was my first experience being in a film that was going to be shown on “the big screen”.
I was super nervous and I didn’t know how to deal with it. I’ve been on stages dancing, singing, and acting (where you only get the one chance a night to get it right) and I’ve never been nervous before; but being in front of a camera was rather unsettling. There was a lot of fumbling around trying to get good shots of me saying my lines but once we settled in things got better and we started to have a lot of fun. Most of the fumbling was me trying to remember my lines, not look at the camera, and then not laughing when other people got silly. There was a certain amount of fiddling with cameras, lights, and mics that slowed us down a bit, too, but it was a really good learning experience for everyone. It was the first time any of us used the camera so all the settings were explored to try to get the best cinematography. Some things worked, some things didn’t, and some things worked until we put the footage on the computer and realized that it didn’t.
Filming wrapped up at exactly midnight on Saturday. It was a whirlwind of fun, frustration, cleaning, memorizing, trying not to fall asleep, and getting utensils stuck in appliances. We moved from apartment to apartment in pajamas in the dark, ate leftover pizza, and sent people on adventures to find wife beaters and allergy medicine.
As we gathered our things and filled out our paperwork the only thing on our minds was sleep. However, sleep was not on the docket for some of us because although we had the filming complete there was still the elephant in the room: editing.
I was super nervous and I didn’t know how to deal with it. I’ve been on stages dancing, singing, and acting (where you only get the one chance a night to get it right) and I’ve never been nervous before; but being in front of a camera was rather unsettling. There was a lot of fumbling around trying to get good shots of me saying my lines but once we settled in things got better and we started to have a lot of fun. Most of the fumbling was me trying to remember my lines, not look at the camera, and then not laughing when other people got silly. There was a certain amount of fiddling with cameras, lights, and mics that slowed us down a bit, too, but it was a really good learning experience for everyone. It was the first time any of us used the camera so all the settings were explored to try to get the best cinematography. Some things worked, some things didn’t, and some things worked until we put the footage on the computer and realized that it didn’t.
Filming wrapped up at exactly midnight on Saturday. It was a whirlwind of fun, frustration, cleaning, memorizing, trying not to fall asleep, and getting utensils stuck in appliances. We moved from apartment to apartment in pajamas in the dark, ate leftover pizza, and sent people on adventures to find wife beaters and allergy medicine.
As we gathered our things and filled out our paperwork the only thing on our minds was sleep. However, sleep was not on the docket for some of us because although we had the filming complete there was still the elephant in the room: editing.
Saturday, May 28, 2011
Two-Bit Pictures is Looking Forward: PART 3 - The Writing
Once we had our requirements my mind started to race. I quickly found that I was coming up with ideas for every genre except Film de Femme. I didn’t want to make a film about a stereotype (female in the workforce, female killing for revenge, female fighting for her rights in a man’s world, etc.) which meant that I didn’t have any viable ideas for a strong female character. I started to think of quirky female characters that could go on adventures of self discovery in 4-7 minutes but I was getting nowhere fast. Luckily we had a group of people to brainstorm and write.
Groups can get tricky in creative situations when there is little time to brainstorm. Everyone has their own opinions and when brainstorming everyone should be heard. But what happens when there are seven tired people in a room at night with the clock ticking away towards your sun-up deadline for a finished script? You have to shoot down a lot of ideas, possibly hurt feelings, and try your darndest to come up with the best plot you can. We had a lot of ideas thrown out, some lively debate that would have gone better if we weren’t so tired and under the gun, some people stuck on how to include the requirements, and others who were worrying about set, costumes, etc. It got chaotic at times and I’m not sure what the neighbors thought but despite some awkward moments and inadvertent scathing remarks it was very helpful to have seven points of view in one room throwing out ideas. In the end we came up with an idea and we all learned a little something about brainstorming on a time budget.
Originally, all seven of us were going to write. I was worried about the number of people that would be writing and the events of the brainstorming session didn’t help so I will admit that I was relieved when plans changed. I didn’t worry about who was writing; we all have experience writing scripts of one sort or another, but too many cooks in the kitchen, no matter if they are gourmet or food truck, will make for one terrible stew. Our group shrunk from seven people to four for the basic script/plot and then to three brave souls who wrote the full script. (We really weren’t that brave. All three of us have previous experience with brainstorming, writing scripts, and performing live within a 24 hour time frame. It’s never easy but at least we knew what we were up against.) We worked through the dialogue and plot in bits and pieces and by 5:30am we had the script 99% done. I bailed to drive back to my house to sleep and gather supplies for the shoot which would start in only a few short hours. Zzzzzzzzzzzzzzzzzz...
Groups can get tricky in creative situations when there is little time to brainstorm. Everyone has their own opinions and when brainstorming everyone should be heard. But what happens when there are seven tired people in a room at night with the clock ticking away towards your sun-up deadline for a finished script? You have to shoot down a lot of ideas, possibly hurt feelings, and try your darndest to come up with the best plot you can. We had a lot of ideas thrown out, some lively debate that would have gone better if we weren’t so tired and under the gun, some people stuck on how to include the requirements, and others who were worrying about set, costumes, etc. It got chaotic at times and I’m not sure what the neighbors thought but despite some awkward moments and inadvertent scathing remarks it was very helpful to have seven points of view in one room throwing out ideas. In the end we came up with an idea and we all learned a little something about brainstorming on a time budget.
Originally, all seven of us were going to write. I was worried about the number of people that would be writing and the events of the brainstorming session didn’t help so I will admit that I was relieved when plans changed. I didn’t worry about who was writing; we all have experience writing scripts of one sort or another, but too many cooks in the kitchen, no matter if they are gourmet or food truck, will make for one terrible stew. Our group shrunk from seven people to four for the basic script/plot and then to three brave souls who wrote the full script. (We really weren’t that brave. All three of us have previous experience with brainstorming, writing scripts, and performing live within a 24 hour time frame. It’s never easy but at least we knew what we were up against.) We worked through the dialogue and plot in bits and pieces and by 5:30am we had the script 99% done. I bailed to drive back to my house to sleep and gather supplies for the shoot which would start in only a few short hours. Zzzzzzzzzzzzzzzzzz...
Wednesday, May 25, 2011
Two-Bit Pictures is Looking Forward: PART 2 - The Requirements
Friday May 6th was an agonizingly long day. I came to work for 8am like usual, sat through meetings as usual, and did other project management and engineering things... as usual. Work wasn’t what made that particular Friday so unbearable; knowing that I would be learning about our movie’s genre and the required character, line, and prop at 7pm is what really got under my skin. I was doing my best not to think about it but, of course, that only made me think about it more.
“Requirements?” you ask? Yes, there are requirements for the 48 Hour Film Project. Some of the blanket requirements are that all work, concepts, music, etc. must be done/occur within the 48 hour time frame. This means that no filming, writing, etc. should be done before the weekend of the local contest. (There are some exceptions to every rule and if you’d like to learn them, check out the 48 Hour Film Project website linked in Part 1.) To control the time frame of work as well as to make it more challenging (and a slightly more level playing field) each team has to choose a genre out of a hat. The website lists the genres for the current year’s tour so in theory you could plan out an idea for every genre beforehand (but that’s not very fun, is it?). Also, you get a mulligan and can re-choose if you don’t like your original pick, but you have to pick out of a different set of genres that may be much harder (like a western or a musical).
Each team blindly picks a genre so you can end up with 10 teams working on comedies, 15 working on dramas, and etc. etc. But there are three things that all of the teams have to include in their films: a character, a prop, and a line of dialogue. The character has to be on screen and clearly shown to be the character, the prop has to be incorporated into the story somehow, and the line of dialogue has to be said verbatim (or it doesn’t count). There are judging criteria and prizes for best use of the three as well as best use of genre. This year Boston’s requirements were:
Character: Uncle Hank OR Aunt Henrietta
Prop: a chess piece
Line: “I didn’t see that coming.”
Our fearless leader made his pick shortly before 7pm. “Film de femme” was written on the sheet of paper. What is “film de femme”? It is a genre created by the folks at the 48 Hour Film Project as a way to showcase female talent and strong female characters. He emailed us our requirements and we met at 9pm to craft a plot and write our script.
“Requirements?” you ask? Yes, there are requirements for the 48 Hour Film Project. Some of the blanket requirements are that all work, concepts, music, etc. must be done/occur within the 48 hour time frame. This means that no filming, writing, etc. should be done before the weekend of the local contest. (There are some exceptions to every rule and if you’d like to learn them, check out the 48 Hour Film Project website linked in Part 1.) To control the time frame of work as well as to make it more challenging (and a slightly more level playing field) each team has to choose a genre out of a hat. The website lists the genres for the current year’s tour so in theory you could plan out an idea for every genre beforehand (but that’s not very fun, is it?). Also, you get a mulligan and can re-choose if you don’t like your original pick, but you have to pick out of a different set of genres that may be much harder (like a western or a musical).
Each team blindly picks a genre so you can end up with 10 teams working on comedies, 15 working on dramas, and etc. etc. But there are three things that all of the teams have to include in their films: a character, a prop, and a line of dialogue. The character has to be on screen and clearly shown to be the character, the prop has to be incorporated into the story somehow, and the line of dialogue has to be said verbatim (or it doesn’t count). There are judging criteria and prizes for best use of the three as well as best use of genre. This year Boston’s requirements were:
Character: Uncle Hank OR Aunt Henrietta
Prop: a chess piece
Line: “I didn’t see that coming.”
Our fearless leader made his pick shortly before 7pm. “Film de femme” was written on the sheet of paper. What is “film de femme”? It is a genre created by the folks at the 48 Hour Film Project as a way to showcase female talent and strong female characters. He emailed us our requirements and we met at 9pm to craft a plot and write our script.
Check back for Part 3! (I bet it's already written!)
Wednesday, May 18, 2011
Two-Bit Pictures is Looking Forward: PART 1 - The Beginning
Two-Bit Pictures (Facebook, @2bitPX) is a small indie film-making group created by the guys over at The D-Pad (dpadup.com, @downrightdpad, Facebook). Their first short was produced recently and I had the privilege of being brought into the fold to work on it. It wasn’t your ordinary film making experience because the entire 6 minute short was conceptualized, written, produced, shot, and edited within 48 hours. That’s right, we are insane.
How and why did Two-Bit Pictures come up with this crazy idea to make an entire short in a 48-hour time frame? Luckily, we had help from the super awesome people at the 48 Hour Film Project (48hourfilm.com). For 10 years people from all over the world have been participating in festivals in several cities (and this year they are expanding quite a bit). Some seek glory, some seek redemption, and others seek the chance to have their ugly mugs seen on the big screen. Some teams have years of experience while others, like Two-Bit Pictures, have team members with a wide range of experiences (from zero to hero). One thing that you will be sure to find is people passionate about film and film-making and a lot of support and encouragement. You’ll also be sure to find some mind-blowingly great shorts and some huge duds, too.
My experience with the 48 Hour Film Project started a month of so ago (probably farther back now that I think about it) when a friend threw up a status on Facebook asking if anyone was interested in working on a short for 48 hours. Because I have little social life and the challenge sounded amazing, I offered up myself as a sacrifice to the film gods. I didn’t hear anything for a while so I was actually getting quite nervous. The weekend was coming up fast and I wasn’t sure if my sacrifice was accepted or not. I was somewhat afraid to ask because there have been two instances within the last 2 years where I offered to help out on something, got really really excited for the chance, was told “Great! Can’t wait to work with you! We need to make this happen! I’ll get back to you with more details when I get them.”, heard nothing for a while, asked for more info, was ignored, and then found out after-the-fact that I was ignored on purpose because almost everyone else in the group voted me out without my knowledge. Let me tell you, finding that out kind of sucks.
So what was I to do? I sat back, tried not to get psyched, and just waited. Luckily work and a sick kitty took up a lot of my time (and they still do) so I was never bored enough to wonder much about the 48 Hour Film Project. Then one day... *POOF!* The info started to roll in, this thing we call Two-Bit Pictures started to grow, and plans were solidified for our first foray into 48-hour film-making.
Check back "next time" for Part 2!
How and why did Two-Bit Pictures come up with this crazy idea to make an entire short in a 48-hour time frame? Luckily, we had help from the super awesome people at the 48 Hour Film Project (48hourfilm.com). For 10 years people from all over the world have been participating in festivals in several cities (and this year they are expanding quite a bit). Some seek glory, some seek redemption, and others seek the chance to have their ugly mugs seen on the big screen. Some teams have years of experience while others, like Two-Bit Pictures, have team members with a wide range of experiences (from zero to hero). One thing that you will be sure to find is people passionate about film and film-making and a lot of support and encouragement. You’ll also be sure to find some mind-blowingly great shorts and some huge duds, too.
My experience with the 48 Hour Film Project started a month of so ago (probably farther back now that I think about it) when a friend threw up a status on Facebook asking if anyone was interested in working on a short for 48 hours. Because I have little social life and the challenge sounded amazing, I offered up myself as a sacrifice to the film gods. I didn’t hear anything for a while so I was actually getting quite nervous. The weekend was coming up fast and I wasn’t sure if my sacrifice was accepted or not. I was somewhat afraid to ask because there have been two instances within the last 2 years where I offered to help out on something, got really really excited for the chance, was told “Great! Can’t wait to work with you! We need to make this happen! I’ll get back to you with more details when I get them.”, heard nothing for a while, asked for more info, was ignored, and then found out after-the-fact that I was ignored on purpose because almost everyone else in the group voted me out without my knowledge. Let me tell you, finding that out kind of sucks.
So what was I to do? I sat back, tried not to get psyched, and just waited. Luckily work and a sick kitty took up a lot of my time (and they still do) so I was never bored enough to wonder much about the 48 Hour Film Project. Then one day... *POOF!* The info started to roll in, this thing we call Two-Bit Pictures started to grow, and plans were solidified for our first foray into 48-hour film-making.
Check back "next time" for Part 2!
Monday, May 16, 2011
New Post, New Design, New Plan, New Fun
With this post comes a new blog design and purpose. I've been struggling with ideas and motivation for my webcomic and have been wanting to write reviews on TV shows that I watch ('cause I watch a lot of 'em) as well as update my tiny world on other things that are going on in my tiny world. So, in a moment of "Well, whatever." I decided to change the design and tagline of this blog and expand its content in hopes that I will do more and do it frequently.
So what's this all about now? Well, I'm not ruling out webcomics or other silly nonsense. In fact, I'm going to embrace anything and everything that spills out of my brain. I've got a lot of fun things coming up in the next few months and you'll be hearing about it all. There'll be links, pictures, videos, recipes, bento fun, reviews, tips, tricks, shoutouts... and whatever else I can think of (or whatever is easiest at the time).
Any feedback about the design is appreciated. Is it too silly, too hard to read, too weird, just right? Leave a comment and let me know.
So what's this all about now? Well, I'm not ruling out webcomics or other silly nonsense. In fact, I'm going to embrace anything and everything that spills out of my brain. I've got a lot of fun things coming up in the next few months and you'll be hearing about it all. There'll be links, pictures, videos, recipes, bento fun, reviews, tips, tricks, shoutouts... and whatever else I can think of (or whatever is easiest at the time).
Any feedback about the design is appreciated. Is it too silly, too hard to read, too weird, just right? Leave a comment and let me know.
Wednesday, January 12, 2011
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